﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Input;

///<Summary>
///If any class needs keyborad handling, derive from this interface and implement the 
///functionality as required, when a corresponding event occurs, the object will be
///notified by the InputManager
///</Summary>
namespace Imagine
{
    public interface IKeyboardListener
    {
        void KeyUp(Keys[] upKeys);
        void KeyDown(Keys[] downKey);
    }
}
